Q.No.1

The halting problem is:

Q.No.2

Which color model is based on light addition?

Q.No.3

The frame buffer in a graphics system stores:

Q.No.4

Which of the following is NOT a primitive in computer graphics?

Q.No.5

In computer graphics, a transformation matrix for 2D transformations is of size:

Q.No.6

The homogeneous coordinate system is used in computer graphics to:

Q.No.7

The z-buffer algorithm is used for:

Q.No.8

Anti-aliasing techniques are used to:

Q.No.9

Bezier curves are used in computer graphics for:

Q.No.10

Ray tracing is a technique for:


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