Explore the fundamental concepts of motion, including projectile motion, relative velocity, and the interpretation of motion graphs. This guide provides detailed explanations and examples to enhance your understanding.
Projectile motion is the motion of an object thrown or projected into the air, subject to only the acceleration of gravity. The object is called a projectile, and its path is called its trajectory. We can analyze projectile motion by considering the horizontal and vertical components of its motion independently.
In the absence of air resistance, the horizontal velocity of a projectile remains constant. This is because there is no horizontal force acting on the object once it has been projected. Thus, the horizontal motion is uniform motion.
Horizontal distance (x) = Initial horizontal velocity (vₓ) × Time (t)
The vertical motion of a projectile is influenced by gravity, which causes a constant downward acceleration (g ≈ 9.8 m/s²). This is uniformly accelerated motion.
Vertical displacement (y) = Initial vertical velocity (v_y) × Time (t) + 0.5 × g × t² Final vertical velocity (v_y_f) = Initial vertical velocity (v_y_i) + g × t v_y_f² = v_y_i² + 2 × g × y
Example: A ball is kicked horizontally from a cliff 20m high with an initial velocity of 15 m/s. Find the time it takes to reach the ground and its horizontal range.
Solution:
Relative velocity is the velocity of an object or observer with respect to another object or observer. It is crucial when dealing with motion in two or three dimensions, especially when the reference frame is also in motion.
V_AB = V_A - V_B
Where V_AB is the velocity of A relative to B, V_A is the velocity of A with respect to the ground, and V_B is the velocity of B with respect to the ground. This is a vector subtraction.
A classic application of relative velocity involves a boat moving in a river. The velocity of the boat with respect to the ground is the vector sum of its velocity with respect to the water and the velocity of the water (river current) with respect to the ground.
V_boat_ground = V_boat_water + V_water_ground
Scenario 1: Crossing the river directly (shortest path)
To cross directly, the boat must aim upstream to counteract the river current. The resultant velocity will be perpendicular to the river flow.
Scenario 2: Crossing in shortest time
To cross in the shortest time, the boat should head directly across the river. The time taken depends only on the boat's speed relative to the water perpendicular to the current and the width of the river.
Similar to the river boat problem, an aeroplane's velocity with respect to the ground is affected by the wind's velocity. The aeroplane's velocity relative to the air (airspeed) combined with the wind's velocity relative to the ground determines its velocity relative to the ground (groundspeed).
V_plane_ground = V_plane_air + V_air_ground
Graphs provide a powerful way to visualize and analyze motion. We typically use displacement-time, velocity-time, and acceleration-time graphs.
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